As you can see, I've made these indices a bit more helpful than those usually found online, including notes on the intended setting, party make up & levels, and a brief description of the premise of the adventure to help you pick an adventure that's right for your group and campaign. Additionally, since a lot of folks have a favorite author or two whose work they value above others, I've listed the author of each adventure.
Issue: 28 (Mar/Apr '91)
Title: Night of Fear
Setting: Generic Urban
Suggested Party Make-Up: 1 PC
Note: This is a 1 player, 1 dm adventure, not a true solo aventure
Description: The PC is spending the night at a roadside inn when the innkeeper is mysteriously murdered. Will he join the other patrons in finding and dealing with the perpetrator? Also included are a bunch of Shady Dragon Inn style NPCs.
Issue: 34 (Mar/Apr '92)
Title: Isle Of The Abby
Setting: Generic wilderness and dungeon crawl
Suggested Party Make-Up: 4-6 PCs, including at least one cleric
Description: The local mariner's guild wants to build a lighthouse on a fairly remote island, problem is, a ruined monastery and haunted graveyard are already there. The party is hired to clean things up so construction of the lighthouse can proceed. As I said, there's a haunted graveyard and lots of undead encounters, clerics will come in very handy.
Issue: 39 (Jan/Feb '93 - my copy is mistakenly labelled 1992)
Title: The Fountain Of Health
Setting: Known World outdoor ruin (Glantri)
Suggested Party Make-Up: 4-6 PCs, with at least one thief and one fighter
Description: Years ago, when the Princes of Glantri expelled all clerics from their lands, they ordered the keepers of this monastery and its healing well to provide support (healing) to their armies. The keepers refused, and the army and its magical servants sacked the place, leaving it in ruin. Now it's up to the party to clear the ruin of the remaining magical guardians and discover the healing secrets within.
Issue: 41 (May/Jun '93)
Title: A Way With Words
Setting: Thunder Rift Urban
Suggested Party Make-Up: 3-6 PCs
Description: A gnomish archaeologist with a penchant for poetry has had one of his prized books stolen. He thinks he knows who the culprit is, and hires the party to retrieve his book. The thing is, someone stole it from the thief as well, leading the party to solve the mystery by tracking a dimwitted band of kobolds who think the book is a spellbook and are attempting to unlock its magic. A great tension breaker type adventure for a serious campaign.
Issue: 42 (Jul/Aug '93)
Setting: Known World wilderness (Karameikos)
Suggested Party Make-Up: 4-7 PCs
Description: The son of a noble landowner near Threshold has been kidnapped. Deciding to pay the ransom rather than risk his son's life, the noble hires the party to make the payment exchange. Or so he says... Turns out he's loaded the chest the party is given to pay the bandits with fake coins, hoping the ensuing fight (when the kidnappers assume the party has tried to dupe them) will dispatch the kidnappers and free his son.