Toying With An Overhaul Of The Cleric's Cure Wounds Spells
One of my first new content projects for the new year, coming in the next week or so, deals with critical hits, poison/disease and how healing works. I ignore this old material in favor of that.
Borrowing From The Retro-Clones 1: Caverns & Cavaliers
I really love these Borrowing from the Retro Clones articles, and this one is really fun. While the traits are somewhat like 3rd Edition's Feats in many ways, the actual perks gained are relatively minor and by no means game breaking. If your players want more options and flexibility in customizing their PCs, Weasel Fierce's system is a great idea to consider.
Like I said, I love the idea of adapting optional new stuff from the OSR games between games, including Classic D&D. I'll be reviving and continuing this feature in the future.
Borrowing from the retro clones 2: Iron Sword
A couple more fun options from Weasel Fierce. I've used both of these with no problems and like the teamwork they encourage among the players.
[Magic Item] Avrine's Lockpicks
This is one of a handful of articles originally written by me on the Canonfire! Greyhawk website. They were later revised a little by chatdemon for inclusion here in the Dungeon. So basically, I wrote it, I like it, I use it!
A note about the NPC Profile articles:
As you'll notice, many of these were written for the Greyhawk campaign setting, which we used at the time. Since retiring from that game group and focusing exclusively on Classic BECMI D&D, I've gone towards using the Mystara (or Known World) setting. I may revisit these old NPCs, some of which were, like the magic lockpicks above, originally written by me and revised by chatdemon for presentation here, and "update" them for use in a Mystara campaign, but that's beyond the scope of the updates and commentary I'm doing now. Let me know if there's a big desire to see any or all of those guys revisited!