Compiled Halfling Class Experience Chart.
|Level||Experience Points||Title||Hit Dice||THAC0||Saves||Notes|
|19||DRP 8, MW 9, PTS 10, DB 13, RSS 12||May use the “set spear/polearm against charge” attack option, as the Fighter class ability. (Expert Rules)|
|2||2,000||Hin Warrior||+1d6 +CA||19||DRP 8, MW 9, PTS 10, DB 13, RSS 12|
|3||4,000||Hin Swordmaster||+1d6 +CA||19||DRP 8, MW 9, PTS 10, DB 13, RSS 12|
|4||8,000||Hin Hero||+1d6 +CA||17||DRP 5, MW 6, PTS 7, DB 9, RSS 8|
|5||16,000||Hin Swashbuckler||+1d6 +CA||17||DRP 5, MW 6, PTS 7, DB 9, RSS 8|
|6||32,000||Hin Myrmidon||+1d6 +CA||17||DRP 5, MW 6, PTS 7, DB 9, RSS 8|
|7||64,000||Hin Champion||+1d6 +CA||15||DRP 2, MW 3, PTS 4, DB 5, RSS 4|
|8||128,000||Sheriff||+1d6 +CA||15||DRP 2, MW 3, PTS 4, DB 5, RSS 4|
|9 (a)||300,000||Sheriff||+2||15||DRP 2, MW 3, PTS 4, DB 5, RSS 4||Automatically takes ½ damage from direct damage causing spells & spell like effects. Additional successful save drops this damage to ¼ , not 0.|
|10 (b)||600,000||Sheriff||+2||14||DRP 2, MW 3, PTS 4, DB 5, RSS 4||May use the Multiple Attack (2), Smash, Parry and Disarm combat options, as the Fighter class ability (Companion Rules)|
|11 (c)||900,000||Sheriff||+2||13||DRP 2, MW 3, PTS 4, DB 5, RSS 4|
|12 (d)||1,200,000||Sheriff||+2||12||DRP 2, MW 3, PTS 4, DB 5, RSS 4|
|13 (e)||1,500,000||Sheriff||+2||11||DRP 2, MW 3, PTS 4, DB 5, RSS 4|
|14 (f)||1,800,000||Sheriff||+2||10||DRP 2, MW 3, PTS 4, DB 5, RSS 4|
|15 (g)||2,100,000||Sheriff||+2||9||DRP 2, MW 3, PTS 4, DB 5, RSS 4||Automatically takes ½ damage from breath weapon attacks. Additional successful save drops this damage to ¼ , not 0.|
|16 (h)||2,400,000||Sheriff||+2||8||DRP 2, MW 3, PTS 4, DB 5, RSS 4|
|17 (i)||2,700,000||Sheriff||+2||7||DRP 2, MW 3, PTS 4, DB 5, RSS 4|
|18 (j)||3,000,000||Sheriff||+2||6||DRP 2, MW 3, PTS 4, DB 5, RSS 4||May use the Multiple Attack (3) combat option, as the Fighter class ability (Companion Rules)|
A couple quick notes:
Level 12 Hin? What are you smokin, direrodent?
While the basic idea of Attack Ranks to grant the demihuman classes some of the perks of the fighter class at high level can help to keep the classes relevant in higher level games, I just dislike the terminology. I keep with the level scheme, referring to the characters, in this case, as level 9 to 18, instead of the corresponding Attack Ranks. Nothing has been changed here mechanics wise, just a minor tweak to keep the game terms consistent.
The Level Titles
I seriously dislike the introduction of things like level and other "out of character" game terms into "in character" material like level titles. No PC knows what a level is, that's the reason for having level titles in the first place! Otho Nimbletoes would never call himself a 2nd level halfling, he'd proudly announce that he is a "warrior".
Notice that a Hin never uses the "hin" part of his level title, it is, quite frankly, obvious and needless. Other races might use the whole title, "there you will meet Otho Nimbletoes, a Hin Warrior." for example, but even they would never use it to Otho's face. Conversely, when referring to a human fighter, the Hin might add a racial notifier to the title (but, once again, not to the human's face), speaking of the Human (or Traladara/Karameikan) Hero Bronhurst, just so other Hin know they are referring to a Human, not another Hin.
Lastly, among Hin, the term Sheriff has two meanings. When used to refer to the actual official legal authority of a region, a Hin will usually say "my sheriff" or "the sheriff", depending on whether he's in his home region or not. In the case of referring to high level Hin warrior types, sheriff takes on a meaning similar to the human custom of addressing a worthy person as "my lord" or "my lady", regardless of the person's actually legal status over the one addressing them. Calling a heroic, famous fellow Hin sheriff (or shuriff, as the Hin tend to actually pronounce the word) is simply a sign of respect and endearment, not any implication of legal authority or status.
Hit Point accumulation after level 8
I've taken a small liberty with the rules here, and allowed Hin characters to accumulate a couple hit points per level after "name level" as they progress through the attack ranks. The official rules don't really support this, but it's really a small perk, and I don't think it unbalances things all that much.
Is 18th Level the end?
By the books, yes, advancement for Hin characters ends after they attain level 18 (Attack Rank J). If you wish, though, you can simply extrapolate the XP requirements and allow further "levels" to be gained every 300,000 XP. I would not improve saving throws or grant the Multiple Attack (4) combat option, however. Just give them 2 more HP and subtract 1 from the THAC0 for every 300,000 XP they gather, until they top out at "level 36" at 8,400,000 XP.