23 February 2011

Ability Scores and Spellcasting

The following table sums up my house rules for how a spellcaster's prime requisite ability score (Int for Magic Users, Wis for Clerics) impacts his spellcasting:















Ability ScoreMax. Spell LevelBonus
1-8NACan't Cast Spells
91None
102None
113None
124None
1351
1461
1571
1682
1792
1893



Maximum Spell Level is quite simply the highest level spell a character with that ability score can cast. I recommend allowing characters a bonus +1 to an ability score of their choice every 4 or 5 levels (I go with 5), so a character with a spellcasting ability score of less than 16 has ample opportunity to rectify that before his experience level opens him up to high level spells.

Bonus is pretty easy. A character with high ability score gets a bonus of 1-3. They may cast extra spells each day of a total spell level equal to that bonus. So a character with a score of 17 in his spellcasting ability gets a bonus of 2, meaning he can cast 2 extra 1st level spells or one extra 2nd level spell. The character's experience level must still qualify him for the bonus spells, in other words, a 2nd level character can't cast a third level spell, even with an 18 in the relevant ability score. If you use the optional Cantrips or Orizons (zero level spells) for Classic D&D rules that are floating around on the internet (as I do), count each 'zero level' spell as 1/3 of a spell for this bonus. A 1st level magic user with a 14 INT would get a bonus of 1, and could either cast one extra 1st level spell, or 3 extra cantrips each day, for example.

As a house rule, I do not grant the Bonus spells to Elves, I feel that their combat prowess more than balances having a couple fewer spells per day, and the extra training required to learn martial skills in addition to spell casting is more than enough "in character" justification for the restriction.
Stocking the Dungeon is a proud member of the
Role Playing Game Blog Alliance
. RPGBA Logo

Recent Posts From Around the RPGBA