07 January 2013

(Hinuary 2013) Sunday Bonus Post: Hin-specific level titles

This post is going to be short, that's why I'm releasing it as a bonus companion piece to today's earlier article: the Compiled Halfling Class XP chart, instead of waiting till tomorrow and calling it its own piece.

The demihumans of the Classic D&D game kind of get cheated in regard to their level titles. Generally, the game just takes the fighter class titles and adds a "dwarf/halfling" modifier, or with the elves, just compounds the fighter and magic user titles. Using the same logic as we did in our Hin Sized Weapons article, I decided that the Hin of Mystara are common enough, and established enough in their own homeland that their culture should assign its own titles to its heroes. Here's what I came up with:


Level

Standard D&D Title

Five Shires Hin Title

1

Halfling Veteran

Gaffer (m) / Gammer (f)

2

Halfling Warrior

Slinger

3

Halfling Swordmaster

Protector (of the Five Shires)

4

Halfling Hero

Hero (m) / Heroine (f) (of the Five Shires)

5

Halfling Swashbuckler

Buccaneer

6

Halfling Myrmidon

Cohort (of the Five Shires)

7

Hafling Champion

Advocate (of the Five Shires)

8

Sheriff

Marshall

Inside the borders of the Five Shires, the "of the Five Shires" formality of some of the titles is rarely used, other Hin know what you are a protector, hero, cohort or advocate of with you telling them. Most Hin characters only use the full, formal titles when travelling abroad and introducing themselves to folk who might not know of their homeland.

Direrodent's notes, in the previous article, about the use of the term sheriff still applies, it is a word often used informally to show respect to accomplished militia or military servicemen, retired or otherwise. I just wanted to remove the official confusion between actual Five Shires sheriffs and other high level Hin characters.

Similar to the generic use of Sheriff to show respect to an accomplished warrior, some Hin use a generic form of the term Gaffer/Gammer to honor non-combatant neighbors (Hin consider everyone living in their city or town to be a neighbor, and all the natives of the Shires to be almost-neighbors, be they fellow Hin or otherwise) of fame and accomplishment in their profession.

Example: Miija Copperkettle, a renowned Hin baker, owns and runs a small shop in the city of Portown on the isle of A'val in Seashire. It is the custom of most Hin in Portown to refer to her (directly) as Gammer, and indirectly as Gammer Copperkettle.

(Hinuary 2013) Compiled Halfling Class Experience Chart

One "feature" of the BECMI book format that I have often lamented is the lack of "compiled" class experience charts, with XP, Level Titles, Hit Dice, THAC0, Saving Throws and misc. notes gathered together in one chart for each class. I put this together with that in mind, mostly for my own reference, but decided to share it in the spirit of Hinuary, especially before we go on to introduce a handful of optional Hin classes as the month rolls on. So here it is, the Stocking the Dungeon Compiled Halfling Class Experience Chart.



Compiled Halfling Class Experience Chart.
Level Experience Points Title Hit Dice THAC0 Saves Notes
1 0 Hin Veteran 1d6
+Con. Adj.
19 DRP 8, MW 9, PTS 10, DB 13, RSS 12 May use the “set spear/polearm against charge” attack option, as the Fighter class ability. (Expert Rules)
2 2,000 Hin Warrior +1d6 +CA 19 DRP 8, MW 9, PTS 10, DB 13, RSS 12
3 4,000 Hin Swordmaster +1d6 +CA 19 DRP 8, MW 9, PTS 10, DB 13, RSS 12
4 8,000 Hin Hero +1d6 +CA 17 DRP 5, MW 6, PTS 7, DB 9, RSS 8
5 16,000 Hin Swashbuckler +1d6 +CA 17 DRP 5, MW 6, PTS 7, DB 9, RSS 8
6 32,000 Hin Myrmidon +1d6 +CA 17 DRP 5, MW 6, PTS 7, DB 9, RSS 8
7 64,000 Hin Champion +1d6 +CA 15 DRP 2, MW 3, PTS 4, DB 5, RSS 4
8 128,000 Sheriff +1d6 +CA 15 DRP 2, MW 3, PTS 4, DB 5, RSS 4
9 (a) 300,000 Sheriff +2 15 DRP 2, MW 3, PTS 4, DB 5, RSS 4 Automatically takes ½ damage from direct damage causing spells & spell like effects. Additional successful save drops this damage to ¼ , not 0.
10 (b) 600,000 Sheriff +2 14 DRP 2, MW 3, PTS 4, DB 5, RSS 4 May use the Multiple Attack (2), Smash, Parry and Disarm combat options, as the Fighter class ability (Companion Rules)
11 (c) 900,000 Sheriff +2 13 DRP 2, MW 3, PTS 4, DB 5, RSS 4
12 (d) 1,200,000 Sheriff +2 12 DRP 2, MW 3, PTS 4, DB 5, RSS 4
13 (e) 1,500,000 Sheriff +2 11 DRP 2, MW 3, PTS 4, DB 5, RSS 4
14 (f) 1,800,000 Sheriff +2 10 DRP 2, MW 3, PTS 4, DB 5, RSS 4
15 (g) 2,100,000 Sheriff +2 9 DRP 2, MW 3, PTS 4, DB 5, RSS 4 Automatically takes ½ damage from breath weapon attacks. Additional successful save drops this damage to ¼ , not 0.
16 (h) 2,400,000 Sheriff +2 8 DRP 2, MW 3, PTS 4, DB 5, RSS 4
17 (i) 2,700,000 Sheriff +2 7 DRP 2, MW 3, PTS 4, DB 5, RSS 4
18 (j) 3,000,000 Sheriff +2 6 DRP 2, MW 3, PTS 4, DB 5, RSS 4 May use the Multiple Attack (3) combat option, as the Fighter class ability (Companion Rules)


A couple quick notes:  

Level 12 Hin? What are you smokin, direrodent?
While the basic idea of Attack Ranks to grant the demihuman classes some of the perks of the fighter class at high level can help to keep the classes relevant in higher level games, I just dislike the terminology. I keep with the level scheme, referring to the characters, in this case, as level 9 to 18, instead of the corresponding Attack Ranks. Nothing has been changed here mechanics wise, just a minor tweak to keep the game terms consistent.

The Level Titles
I seriously dislike the introduction of things like level and other "out of character" game terms into "in character" material like level titles. No PC knows what a level is, that's the reason for having level titles in the first place! Otho Nimbletoes would never call himself a 2nd level halfling, he'd proudly announce that he is a "warrior".

Notice that a Hin never uses the "hin" part of his level title, it is, quite frankly, obvious and needless. Other races might use the whole title, "there you will meet Otho Nimbletoes, a Hin Warrior." for example, but even they would never use it to Otho's face. Conversely, when referring to a human fighter, the Hin might add a racial notifier to the title (but, once again, not to the human's face), speaking of the Human (or Traladara/Karameikan) Hero Bronhurst, just so other Hin know they are referring to a Human, not another Hin.

 Lastly, among Hin, the term Sheriff has two meanings. When used to refer to the actual official legal authority of a region, a Hin will usually say "my sheriff" or "the sheriff", depending on whether he's in his home region or not. In the case of referring to high level Hin warrior types, sheriff takes on a meaning similar to the human custom of addressing a worthy person as "my lord" or "my lady", regardless of the person's actually legal status over the one addressing them. Calling a heroic, famous fellow Hin sheriff (or shuriff, as the Hin tend to actually pronounce the word) is simply a sign of respect and endearment, not any implication of legal authority or status.  

Hit Point accumulation after level 8
I've taken a small liberty with the rules here, and allowed Hin characters to accumulate a couple hit points per level after "name level" as they progress through the attack ranks. The official rules don't really support this, but it's really a small perk, and I don't think it unbalances things all that much.

Is 18th Level the end?
By the books, yes, advancement for Hin characters ends after they attain level 18 (Attack Rank J). If you wish, though, you can simply extrapolate the XP requirements and allow further "levels" to be gained every 300,000 XP. I would not improve saving throws or grant the Multiple Attack (4) combat option, however. Just give them 2 more HP and subtract 1 from the THAC0 for every 300,000 XP they gather, until they top out at "level 36" at 8,400,000 XP.