20 September 2017

House Rules - Experience Awards for Noncombat Activities

Overall, there's nothing really wrong with the XP awards as written, but I like to have some loose guidelines for XP awards for non-combat activities. Since I do not use the 1gp=1xp rule granting experience just for gathering treasure, these help give the players a sense of accomplishment and encourage participation during the game session

This is the system I used.


XP Award
Player/Character Action
25Clever but ineffective idea or action:
100Clever and effective idea or action:
50Well role played encounter
150Exceptionally role played encounter
25Class ability used successfully Note that spells are considered under "Clever Actions, above, not as class abilities. When applying this to Turning Undead by a Cleric or Druid, the bonus applies to each creature turned, since the Cleric does not have a unique 'death blow' option like the other classes, below.
50Class ability used to benefit a fellow PC or NPC, not self Note that spells are considered under "Clever Actions, above, not as class abilities. 
100Furthering the game. In other words, Encouraging, teaching or helping other players; avoiding rules lawyering arguments, helping the DM remember relevant rules, etc.
50Innovative or creative use of the rules.
100Selfless bravado, placing your character in harm's way to aid another PC or NPC.
100Solving a puzzle, riddle or similar situation.
50Playing within alignment guidelines as decided by the DM and players
25/HDDefeating an opponent (in other words, delivering the death blow). This is in addition to the normal XP awarded for the monster.10 XP per hit die of the opponent defeated.
25/HDDefeating an opponent with a spell (in other words, delivering the death blow). This is in addition to the normal XP awarded for the monster. 10 XP per hit die of the opponent defeated.
25/HDDefeating an opponent with a Backstab (in other words, delivering the death blow). This is in addition to the normal XP awarded for the monster. 10 XP per hit die of the opponent defeated.
50Active participation in the story. This is awarded once per session, to each PC who qualifies.
100 Completing a campaign/story goal. This is awarded to each member of the party.

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