28 September 2017

House Rules - Home is Where the Heart is

Iron Sword is a retro clone game from WeaselFierce's website (Free PDF download. Link: http://weaselfierce.webs.com/roleplaying.htm). IS adds new twists and ideas to a Classic D&D foundation, the most noteworthy of which is the lack of spellcasting classes! This is intended to recreate a sort of viking/visigoth type setting, where heroes are measured in their deeds, not necessarily their motivations.

Author Ivan Sorenson describes many different options that serve to promote social interaction and roleplaying instead of just combat, and this is one I've chosen to showcase for adaptation into BECMI. Consider these optional rules applicable to all PCs.

My Home is My Castle
A PCs home, be it a palatial estate or a humble room at a roadside inn, or even a secluded glade in a forest, represents more than just his base of operations during the campaign. Family, friends and the comforts of hearth and home are all to be found here, and this comfort and security manifests in a couple minor game mechanics ways:

1. All PCs heal an extra 1 HP of damage per night spent resting in their home, in addition to any normal healing rate.
2. The PC receives a +1 bonus to all saving throws made within his home.
3. The PC receives a -1 bonus to his Armor Class while in his home.

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