This timeI look at Caverns & Cavaliers, by WeaselFierce (Free PDF Download, Link:http://weaselfierce.webs.com/roleplaying.htm). WF introduces an interesting idea called Traits, whereby every few levels, a player can choose from a list of bonus abilities to add on top of the normal class abilities. In C&C, this serves somewhat of a custom class builder option, since the base classes are a bit more barebones than in BECMI, but the abilities are fun and minor enough to use without ruining game balance.
I suggest allowing the player to choose one Trait every 5 levels, including level 1 (so, levels 1,5,10,15,20,25,20,35) from the following list. The DM may add or remove abilities from the list as he sees fit for his campaign.
Trait Effect Weapon Expertise +1 to hit with a specific type of weapon (may be taken multiple times, either stacking the bonus for one weapon, or choosing a new weapon Linguist Character gains the ability to speak and read one additional language (may be taken multiple times) Defensive Reflexes -1 bonus to Armor Class (may be taken multiple times) Toughness +3 to total hit points (may be taken multiple times) Fast Healer Character heals an additional point of damage per full nights rest (may be taken multiple times) Lightning Reflexes +1 Bonus to initiative (may be taken multiple times) Alertness -1 bonus to personal surprise checks (may be taken multiple times) Brute +1 damage to melee attacks (may be taken multiple times) Devout Hunter +1 to all Turn Undead checks (may be taken multiple times) Eagle Eye +1 bonus to find secret doors checks Lucky Locksmith +5% to find and remove traps checks (may be taken multiple times)
Caverns & Cavaliers offers a bunch of other interesting ideas, such as custom class templates and advanced classes for experienced characters, it's definitely worth downloading and taking a look.
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